Actions to think about for OSC 2.1
Actions to think about for OSC 2.1:
• wait (if not implemented in OSC 2.0.x) (very important)
• spawn
• bias 1) drive with lateral() modifier
• set_switch_state (very important)
• turn
• park
• lean - may need to think about “change_orienation” (for motor_cycle, bicycle, etc.)
• reverse (very important)
• attach (very important) (trailer-to-vehicle) (person-to-movable_object) (vehicle-to-movable_object) (animal-to-movable_object)
(animal-to-person) (vehicle-to-person) (vehicle-to-animal)
• detach (very important) (trailer-to-vehicle) (person-to-movable_object) (vehicle-to-movable_object) (animal-to-movable_object)
(animal-to-person) (vehicle-to-person) (vehicle-to-animal)
• jump (for person / animal)
• crouch (for person / animal)
• sit (for person / animal)
• stand_up (for person / animal)
• lay_down (for person / animal)
Edited by Richard Heidtman